You are proficient in the Deception skill. Many Lizardfolk cultures believe they were placed on the material plane to guard its natural wonders. "WATCH YOUR BACK IF YOU'RE GOING TO TAKE the shortcut past the birches and the swamp," the older woman warned, rocking her chair slowly upon her porch. List Grid. Of The North. Misc Creature, Environment: While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. Your Strength or Constitution score increases by 1. You have advantage on Dexterity (Stealth) and Wisdom (Perception) checks, while in swamp environments.Aquatic Hunter. Charisma is your spellcasting ability for these spells. Select a race from the list to view it here: . This may be somewhat accurate about a crocodile biting but this isn't how they attack and it's a bit crazy that they don't have a death roll action. The dark magic was a sort of magical pollution, spread from a variety of wizards, warlocks, sorcerers, and other spellcasters, corrupting their bodies and turning them into the beasts they are now. They can live to be over 300 years old.Alignment. Unless otherwise specified, all the races listed in this section use the new character generation rules from Monsters of the Multiverse. Dungeons & Dragons has been taking a new approach to racial stat bonuses and this improved some of the playable races in the game, as players often felt restricted to picking specific race/class combos.In the Player's Handbook, all of the races except for humans are given +2 to one stat and +1 to the other, with the choice of subrace often deciding where the +1 goes. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Healthy aligotarians can live up to 225 years. Graceful, dextrous, ageless elves are an otherworldly race who choose to dwell in places of ethereal tranquility in balance with the natural world, except the drow, of course, but their long sojourn in the Underdark and what it has done to their culture serves as a demonstration of what happens when elves fall out of step with the natural world (I guess worshiping an evil spider goddess doesnt help). Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. THE WICKED thing was burnt last week. Crocodile Edit Page Content. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. Ability Score Increase. In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. Crocodilians are a rare species related to lizardfolk. Tbh, it's so close to a lizardfolk in flavor and mechanics I don't have a lot of enthusiasm about it. Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. Create an account to follow your favorite communities and start taking part in conversations. Size. Drow: Drow quadruples the range of the Elf's usual Darkvision and gives them a Charisma boost. You can speak, read, and write Common and one more language of your choice. A deceptive and hidden treat pretending to be one of you, while truly, they are just waiting to strike from the shadows. Powerful Build. Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. When you reach 3rd level, you can cast the Alter Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. These chaotic, mirthful folk tend to look like small elves with insectoid wings, although there are an almost endless variety found throughout the feywild and beyond. Charisma is your spellcasting ability for these spells. These races range from the humble human and other classic fantasy humanoids like elves, dwarves, and halflings to snake people, birdfolk, deep gnomes, and half-giants. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. You gain proficiency in the Intimidation skill. Seems okay but the whole magical resistence is kinda out of left field might be better to say change it to Con modifier+character lvl half melee damage once per long rest or something like that. Name Last Modified Size; Parent Directory-- . You know the Shillelagh cantrip. You know the Vicious Mockery cantrip. Wherever the mark appears, it's a sign they will always carry, whether they do so with pride, shame or indifference. They make highly effective Fighters, Rogues, and Monks. As such they tend toward names that contain strong S, T, K, SH and Z sounds. I used this as a boss on a low-level campaign I ran and used your Death Roll attack, Mars. The ability to effectively learn a new skill, weapon, and tool every day, however, is amazing. What sort of region was it? By the combination of their fiend-touched blood and animalistic physiology, gnolls develop noticeably faster than most humanoids of their size, reaching adulthood around 8 years of age. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Green hags, also known as swamp hags and river hags, use their magical powers to lure innocents into their traps. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. Ability Score Increase. Take a look at the beastmaster subclass. Save my name, email, and website in this browser for the next time I comment. In addition to owlbears, mind flayers, and the undead, the many worlds of D&D are home to dozens of sentient races with wildly different physical characteristics, cultures, and abilities. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. Witch Legacy. You, rolling for Fluffy the croc: okay he hits and does x damage. You also get to distribute your Ability Score increases the new way, which means that just about any class is a great fit for these types of dragonborn. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Tail Attack. You have proficiency in these weapons. Widespread and diverse, some Tabaxi display more catlike tendencies than others. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk. *Height = base height + height modifier Male: Tursir, Krishnak, Kurist, Hirkra and Zarick, Female: Ksar, Rishna, Kithis, Zatra and Sirt. Additionally, you are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Masters Guide. In that case I would echo everyone else suggesting the Lizardfolk race. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. Monster Tags: Misc Creature. 4 Barbarian: The Path of the Zealot. In terms of law and chaos, crocodilians are often chaotic, but it is not unheard of for a crocodilian to be lawful.Size. Party Role: Damage. Your witches mark is of a faint red tone, shaped like a crescent moon. Their tendency to fight can be reflected by their physical appearance. They get Abyssal and Draconic as their additional languages, as well as natural Darkvision, all of which can be useful in exploration or role-playing. The crocodile can hold its breath for 30 minutes. They are considered to be medium size unless in a form that grants a larger size bonus. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. Ability Score Increase. Nomadic turtle folk who carry their homes on their backs and live up and down the coasts of the material plane. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. You know the Thaumaturgy cantrip. In Faern, the following kinds of lycanthropes are common: Werebat . It is only in Anime, Cartoons & Movies do you see Crocodiles (or Alligators) snapping through something by simply applying more pressure, while in reality they briefly release their Bite in order to Bite again. The ones that do, however, find themselves well suited to the profession. Your nails have unnatural strength and can be used as natural weapons when making unarmed strikes. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Size. Random Dungeon Generator-Lite for 5th Edition v1.2.pdf: 2019-08-03 21:39:02: 12.00 MB: Midnight Hatter - Random Dungeon Generator . These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. After choosing your DnD classes, picking a race is the most important decision you'll make during character creation, and shouldn't be hurried.After all, aside from their appearances, each of the 5E races boasts unique traits that can greatly influence your character's DnD skills, capabilities, and team roles.To round out your character, we'd also recommend our guides to DnD . Speed. Lizardfolk Variants. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Your size is Medium.Speed. On average, crocodilians stand at 6-8 feet tall and weigh around 220-370 pounds. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. The Standard human can increase every single one of their ability scores by one, whereas the Variant human gets to pick a feat and increase two stats of their choice. Whatever could there be for him to look out for that he had not seen before? You have resistance to cold damage. Born beneath stone and the weight of history, dwarves are a proud people bound by tradition and duty to the clan, master stoneworkers, and artisans as well as fierce warriors. These beast-like creatures are humanoid alligators, much taller than the average human. You are proficient in the Stealth skill. After all, hexlings look for the most part just like any other human. Finally, how did your hexlings nature affect them? Once out of sight, she brought up a small knife and added a mark in the wooden fence around the porch - ten lines now. Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. The crocodilians are humanoid crocodiles that lurk in swamplands. They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. Kobolds are a common enemy fought in low-level combat encounters. It does slashing damage instead of piercing because that's how a crocodile tears apart its prey, they can't chew. That's not how a Crocodile Bite works, oversized or not. Your Intelligence score increases by 1. it is 1/2 cr and so it meets the requirements. You have 60 ft. of Darkvision. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? Ranger: I command Fluffy to bite the guy! Weve grouped our entries into two sections for this guide. Alignment. but getting old as a carnivorous race is a nice twist incorporating real crocs getting quite old themselves. Witch Legacy. Their additional 5 feet of reach means that, if you equip one with a reach weapon of some kind and the Sentinel feat, they become virtually unmatched at controlling the battlefield. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. For survival, they were forced to retreat further into the swamps, and lost their homes, as well as the ways of life of when they served their god of the Nile. For most hexlings their nature is as much a mystery as it is to their own family and the people surrounding them, though this is not as strange as it might seem. The majority of the Damage of a Crocodile Bite is done by the penetration of the Teeth. https://ko-fi.com/taimatime. Crushing Bite. Race Names . It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. First up are the nine classic fantasy races found in the Players Handbook. Only those proficient in the armor's use know how to wear it effectively, however. Given their rarity and the different mechanical assumptions made about them however, theyve been moved over into the second half of this article. Name Ability Size. They usually grow to around 7' tall, their tallest being 9' tall. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. As a hexling with the ancestry of a green hag, you are naturally cunning and a born trickster. What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. All these things will affect how your hexling acts around other people. -Last words of Deer Stoves, Human Wilderness Survivalist. up to the DM. This site works best with JavaScript enabled. Lycanthropes have the ability to change into animal or hybrid forms, and they sometimes do so unvoluntarily. Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. Maybe they have an unusual hair or eye color, are beautiful or ugly beyond the norm, or maybe they look just like you and me. Languages. The crocodile can hold its breath for 15 minutes. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  So would a giant crocodile be considered asarcosuchus in terms of stats? The most widespread, simple, and versatile race in D&D, humans are everywhere and can do just about anything better than most even if its not as good as some. Wakeful. https://taimashomebrewery.tumblr.com The death roll's attack bonus is the same as the bite and it does one more die of damage. You may use your jaw to grapple creatures smaller than you. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. Gnome - cunning inventors, good at resisting magic, good Wizards. There sometimes starts growing moss in your hair. You know the Message cantrip. Wherever they go, wherever they live, hexlings has a tendency to become the black sheep if they are not careful enough about concealing their true nature. Elves are shaped by their environment over the millennia. Charisma is your spellcasting ability for these spells. You have a lightly green or blue undertone to your skin. Your Strength, Constitution and Wisdom score each increases by 1 . Larger than pixies and sprites but smaller than just about everyone else, Fairies are one of the archetypal fey races with innate spellcasting and the power of flight.

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